![]() ![]() ![]() ![]() HIP is now used as the backend for Radeon ProRender’s RPR – Final render mode, although the legacy OpenCL backend is still available for older GPUs.Īlthough the change may result in a “slight performance boost on some cards”, the main reason is the decline of support for OpenCL within CG software development.Īll three plugins: better intective rendering One of those is to switch the API used for final-quality rendering from OpenCL to HIP, AMD’s own open-source technology, also now used in Blender’s own Cycles renderer and Redshift. The update was released alongside Radeon ProRender 3.4 for Maya and Radeon ProRender 2.4 for Houdini and USD, the latest versions of the Maya and Houdini editions of the renderer.Īll three plugins: final-quality GPU rendering using HIP, not OpenCLĪll three updates implement some of the key changes from Radeon ProRender 3.1, the latest version of the Radeon ProRender SDK, which was released earlier this year. The update switches the software from OpenCL to HIP for final-quality GPU rendering, and improves interactive rendering, adding support for displacement and better real-time GI. The Blender, Maya and Houdini editions of the free GPU renderer have just switched from OpenCL to HIP for final-quality rendering.ĪMD has released Radeon ProRender 3.6 for Blender, the latest version of its free GPU renderer. It now continues development by the Blender Foundation in the Netherlands.Posted by Jim Thacker AMD releases Radeon ProRender 3.6 for BlenderĪMD’s hangar scene rendered using HIP in Radeon ProRender. Originally developed by the company 'Not a Number' (NaN), Blender now is continued as 'Free Software', with the source code available under the GNU GPL license. Blender is one of the most popular Open Source 3D graphics application in the world.Īimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. ![]()
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